Scott McGough, one of the writers for Guild Wars 2, discussed how much fun the team had writing for the 'bad guys,' a group that was very prominent throughout the original game, but never received much recognition in terms of story and complexity. There are many audio clips to give an impression of how the charr interact with each other. Take a look at the drama of the charr for yourself in the newest Guild Wars 2 trailer: Because of the overwhelming threat of the Elder Dragons, humans are now allowed to enter the city, for no race is safe against the threat of the flying menaces.Įven the killjoy attitude of the charr is dampened by the truth that no single race can stand alone against Kralkatorrik, or any of the other Elder Dragons for that matter. They now reside in the grand kingdom of the Black Citadel, where the Iron Legion remains in charge. The charr females eventually rose up against the oppressors along with other dissatisfied groups, and the Iron Legion took back control. Despite their propensity towards victory, the rise of the Flame Legion led to the worshiping of false gods, and the subsequent subordination of charr females. ![]() The Ash, Blood, and Iron Legions of the charr managed to overtake both Ascalon and Orr. The charr are a warmongering race, and have both gained and lost much as a result of this defining feature. Charr Week is no different, offering new screenshots, story elements, and of course a new trailer for the charr homeland. Both Human Week and Norn Week gave us an extremely detailed look at both the in-game lore and the intricate creation process behind the respective races. ![]() This time around, it was the charr, the feline antagonists of Guild Wars: Prophecies. It's been a while, but ArenaNet has just finished off another week focusing on one of the five playable races of Guild Wars 2.
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